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Smarter AI - Managers + Staff(감독 스태프 상향)[발롱도르~]

By. majesticeternity

 

https://community.sigames.com/topic/507021-fm20-smarter-ai-managers-staff/

Increased AI Staff and Manager attributes, better squad building, player management, rotation, etc. A...

 

 

적용방법

 

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Documents\Sports Interactive\Football Manager 2020\editor data

 

새게임 시작

 

When selecting the database(before Advanced Setup), be sure to select the checkbox to enable this file.

 

 

360461203_SmarterAI.thumb.jpg.0d693b1bbac9ba2475118df65379d464.jpg

Increased AI Staff and Manager attributes, better squad building, player management, rotation, etc.

 

AI will always have issues, just like real-life managers and staff. But this is an attempt to improve the AI at least slightly. Most importantly the poor squad building, rotation, player development and waste of youth that seems so prevalent.

 

2 Different Options - Pick Yours:

Option 1:   Managers Only - staff who prefer to manage a club

Option 2:   ALL types of  Staff + Manager changes (over 400,000 changes)

NOTE: You can use only ONE at a time

 

Possibilities on How to Use Option 2:

Changing ALL types of staff means that any staff you can hire will be better overall. You can use that to make easier for yourself, or sign only poor staff(leaving the best for the AI clubs) and make things harder.  Whatever you like.  Using the Legendary Managers file is also a good way to increase difficulty of managers you come up against.

*Note:  Poor ability staff haven't been changed much, there are far too many to edit, and there would be little effect anyways.   Also, due to Potential Ability caps, the settings added in the editor will not always apply exactly*

 

Incremental Increase:
Current Ability 
Potential Ability 
Tactical Knowledge 
Hardness of Training, varied settings for lower league and top league managers
Judging Player Ability
Judging Player Potential
Man Management
Motivating
ALL Coaching(except GK)
Working with Youngsters

Limits set + Incremental Increase:
Determination not less than 10
Discipline not less than 10
Versatility not less than 12
Will use Subs is between 14-20(higher for low leagues)
Will use young players in low priority cup matches is at least 12 for higher league and at MOST 5 for lower league
Will make early tactical changes is between 12-20
Will fit players into preferred tactic is less than 11
Physio is 1 (for non-physios)
Squad Rotation is 14-20
Motivation not less than 8
Determination not less than 7
Level of Discipline not less than 7
Tactical Knowledge not less than 7
Judging Player Data set to 1 (to prevent allocation of Current Ability on unused attributes, for non-analyst staff)
Judging Team Data set to 1 (to prevent allocation of Current Ability on unused attributes, for non-analyst staff)
Presenting Data set to 1 (to prevent allocation of Current Ability on unused attributes, for non-analyst staff)
Goalkeeping coaching set to 1 for NON-GK coaches (to prevent allocation of Current Ability on attributes that would be poor and useless. ex: manager's GK at 6, now 1.)

Other:
Added missing ethnicity, hair, skin info for 160 CA+ managers
Added preference to be Assistant Manager to 10 For 80-120 CA managers with 14+ tactical knowledge
Added preference to be HOYD to 10 For 80-120 CA managers with 15+ working with youngsters
Reduced ambition slightly (relative to CA/PA)

 Formations:
Increased variation in formations for <180PA managers, to remove the dependency on using primarily 4-4-2, 4-2-3-1, and 4-1-4-1.

Tested for 10 seasons with 80 other data files.

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댓글 14

지리더 2020.01.16. 10:07
이건뭐에요? ai감독이 더 어려워지는건가요?
코디악 작성자 2020.01.16. 10:15
 지리더
감독이랑 스탭들 눙력치 상향시켜서 ai를 더 영리하게 만든다는것 같아요
코디악 작성자 2020.01.16. 22:03
 지리더
저기 공식포럼 가입하고 로그인해보세용
지리더 2020.01.17. 15:34
 코디악
2가지의 차이가 먼가요?
코디악 작성자 2020.01.17. 15:37
 지리더
감독만 수정한거랑 감독+기타스탭들 수정한거인듯?
지리더 2020.01.17. 15:38
 코디악
밑에께 감독기타스탭인거죠??
지리더 2020.01.26. 17:28
 코디악
이거 쓰니깐 먼가 골이 더 안나오는 느낌인데 기분탓인가
Taktik 2020.02.04. 16:29
다른 로스터랑 호환 가능한가요?
Taktik 2020.02.04. 17:14
 코디악
감사합니다!
코디악 작성자 2020.02.17. 15:15
 푸러오펴채
아마도 없을거예용
권한이 없습니다. 로그인

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